The work being exhibited is from ‘Phase 01’ of the semester, in which we asked the students to examine the human body (their assigned partner) as a ‘building site.’ In this phase we examined the following:
1. Survey processes (scanning the body)
2. The agency of digital fabrication methods (the influence of fabrication on articulation)
This ‘Bootcamp’ (this is what we typically call our first semester phase) was meant to both teach students methods in digital thinking while setting a precedence in subject and process for the rest of the semester.
The title of the semester assignment is ‘Domestic Prosthetics.’
The students are designing ‘caretaker’ residences for one of two building ruins:
1. The Jarlshof prehistoric and norse ruin in the Shetland Islands, Scotland
2. The Hald Ruin site in Viborg, Denmark
The prosthetics to be exhibited are one of many design influences (examined over the semester) meant to influence the students ability to design a 21st century prosthetic that houses an on-site caretaker.
Prosthetic / prɒsˈθɛtɪk/
1. Denoting an artificial body part, such as a limb, a heart, or a breast implant.
2. Denoting a substance, item, or process used to transform a person’s appearance temporarily.
3. An artificial body part meant to compensate for an inefficiency or defect.
4. An appearance-altering substance or item applied to a person’s body.
Prosthetics provide countless analogs towards architectural exploration as they represent technological advancements at the intersection of analytical processes, material properties, and emergent machining systems – all to better a human condition. And while prosthetics are often defined as something meant to ‘compensate for an inefficiency,’ the actual definition is quite broad: Prosthetics can project and compensate for an emotional condition just as well as a physical condition – so long as the analysis of the body (the host) is a clear driver in the articulation of the apparatus.
Robert B. Trempe Jr
And students from